Top 5 RPG Cliches - The Story
Yep they're cliches, without the fancy e, because I don't know how to do it!
Pretty much all RPGs have the same themes and standards running through them, there is a website I saw somewhere with over 200 RPG Cliches, but from this list of 5, you will be able to fit at least one of them into ANY RPG that you play:
1. Humble Beginnings - All heros must come from the countryside, in a quiet village, where nothing ever happens, they have received no training, but will be destined to save the world
2. Burning Village/Slaughtered Family - This idyllic beginning will inevitably end with the burning of the hero's village, the death of his family, or the rape of his dog, leaving him no choice but to journey forth
3. Errand Boy - No matter how great a boy's destiny, he must always start by performing mindless and stupid tasks, like collecting eggs from the wild forest chickens, or beating up drunks from behind the local bar
4. Mass Murderer - By the time the hero reaches his end he will have killed hundreds of creatures, mercenaries, guards and sidekicks, and be followed by a huge path of blood-spattered destruction, and despite his quaint beginnings, be perfectly OK with this, and so will everyone around him.
5. True Forms - Once the Evil Villain of the game has been defeated by our mass murdering country bumpkin, he will always return in his True Form, which is more powerful and terrible than any before it, but will also get killed.
All of these cliches apply to the storyline of an RPG, next time I'll post the Top 5 cliches about the game mechanics, the strange stuff that happens when your fighting weird creatures, and you have no idea why, and no explaination is offered.
Pretty much all RPGs have the same themes and standards running through them, there is a website I saw somewhere with over 200 RPG Cliches, but from this list of 5, you will be able to fit at least one of them into ANY RPG that you play:
1. Humble Beginnings - All heros must come from the countryside, in a quiet village, where nothing ever happens, they have received no training, but will be destined to save the world
2. Burning Village/Slaughtered Family - This idyllic beginning will inevitably end with the burning of the hero's village, the death of his family, or the rape of his dog, leaving him no choice but to journey forth
3. Errand Boy - No matter how great a boy's destiny, he must always start by performing mindless and stupid tasks, like collecting eggs from the wild forest chickens, or beating up drunks from behind the local bar
4. Mass Murderer - By the time the hero reaches his end he will have killed hundreds of creatures, mercenaries, guards and sidekicks, and be followed by a huge path of blood-spattered destruction, and despite his quaint beginnings, be perfectly OK with this, and so will everyone around him.
5. True Forms - Once the Evil Villain of the game has been defeated by our mass murdering country bumpkin, he will always return in his True Form, which is more powerful and terrible than any before it, but will also get killed.
All of these cliches apply to the storyline of an RPG, next time I'll post the Top 5 cliches about the game mechanics, the strange stuff that happens when your fighting weird creatures, and you have no idea why, and no explaination is offered.